Article: "'The Most Expensive GIF of All Time' Is Being Sold for $5,800'" I think Michael Green makes a good point in that the rise in digital art is the direction of future artwork. Digital art has so much potential in changing the creator’s and the viewer’s experience, and we already see its usage in gaming, animation, and education. The use of technology for VR and AR has a wide variety of uses for different media, and we have developed programs such as Photoshop that allow us to create and distort images that wouldn’t be possible otherwise. The digital field is open for exploration to discover new methods and programs to create images. However, I don’t think digital art is the end-all-be-all. Personally, I like to mix up whether I want to create something analog, digital, or both. An example where both analog and digital techniques were used to compose a greeting card, 2021 Green’s dream of a digital era seems to be realized with the rise of non-fungible tokens (NFTs) and how the popularity of a market platform can lead to a rise in the presence and popularity of digital art. Support from a growing audience and increased presence in a well-known market has helped digital artists become more visible. However, the NFT market is a prime example of the digital market mimicking the traditional one, in which an art piece becomes a collectible token rather than
With the rise of a more viable market for digital artwork, the issue of regulation for digital mediums has become more prominent. Along with the problem of impersonation, other issues include energy consumption, blockchain storage, and the future of the market in which traced or low-effort tokens become mainstay. Due to the growth of activity on the Internet, higher levels of regulation are required to stop the misuse and impersonation that NFTs were supposed to prevent. Article: "Gauging the Environmental Impact of NFTs"
As for the shift into digital art, unlike Green, I do not believe that physical museums are dead. The great thing about museums and galleries is the physicality and movement you experience when walking through different areas of the building; the museum is more than just a visual spectacle but
If you consider the use of projections and effects in concerts, esports, competitions, and experiences, the physical sphere is just as important as the digital one. Digital art and methods even allow for physical reproduction, such as posters and 3D printing. Although the digital market is profitable, an original, limited piece is still valued higher than its digital counterpart. Example of one a performance combining performance and digital art and effects, a particular favorite at 2:32 mark Source: "GIANTS - Opening Ceremony Presented by Mastercard | 2019 World Championship Finals", YouTube, Uploaded by League of Legends, 10 Nov 2019, https://www.youtube.com/watch?v=WFkZjTCxVPc Rather than separating the two, I think physical and digital art should exist in harmony. I want both a screen background and a poster of the art I like. Digital forms allow us to edit and make art more accessible, but the physical form also allows us to enjoy its original form. All in all, digital art is a playing field for people to try out new things and experiment. However, this doesn’t mean traditional art is any less valued. Beauty is in the eye of the beholder after all.
0 Comments
Leave a Reply. |
Archives
May 2022
Categories
All
|